Anything would be better than move to this exact square inch NOW, this one NOW, this one NOW, shoot, There are already behaviour modes you can set on units (avoid combat, fire at will, don't advance) so maybe just an extension of these. I'd prefer some sort of system where commands were rate limited, or more maybe possible orders had to selected from a list defined before battle. Like if there was a single unit of body poppers jerking around in one of the epic battles in Lord of the Rings. I really don't think that RTS-style micromanagement suits the game at all, it just looks ridiculous seeing units moving so game-ily across the battlefield (and it's also hard making yourself not do it). The gimmicks behind the campaign sound even worse than Vortex campaign for Total Warhammer 2, especially action set pieces based on Tower Defence of all things.
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